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Valentino rossi the game demo
Valentino rossi the game demo













valentino rossi the game demo

This time, instead of having so many feedback from many pilots, we have a fast track with Valentino. So we have to work with the drivers, and we did it for all editions.

valentino rossi the game demo

They are not accessible, unlike the street bike present in a game like RIDE, that sometimes we test road. The system comes in part from Sebastien Loeb Rally EVO, that being a Rally game was bound to focus primarily on aspects of the genre.Į: You have to try the bikes to adjust the aim and improve the level of simulation?Īndrea Basilio: Unfortunately no, we do not try to MotoGP. This year in particular we have worked hard on the suspension, but also on a new rubber grip of the simulation system, with an algorithm that is more accurate, regardless of the fact that MotoGP is passed to the Michelin tires. For us it is also important to the development philosophy level.

valentino rossi the game demo

How did you work to replicate these changes?Īndrea Basilio: First of all, I wish to emphasize that the first thing we do when we approach a new product is to work a bit 'on the physical, make some polishing and some improvement. However this year the changes to the MotoGP Regulation requiring the adoption of new tires and electronics to certain simplified ways. "Baz" gave us some interesting information about the approach of the development team, to the content they will find in the game, and the new skill system that seems to be an important element of the production.Į: The physics of Valentino Rossi The Game is inherited in large part from the last edition of MotoGP. Invited by Milestone in Qatar, to attend the opening race of the MotoGP championship, we've got to not only get your hands on a preliminary version of Valentino Rossi The Game, but also to chat with her game designer, Andrea Basilio.















Valentino rossi the game demo